On Wed, 2007-04-04 at 10:40 -0700, terry mcintyre wrote:
> If both Monte Carlo players strive for 0.5 point wins, then almost any
> ballpark komi would lead to a 50/50 split, a sort of self-fulfilling
> prophecy?

If the komi is wrong, you would see it in the score of white vs black
over a
large number of games.

Someone once suggested that I take the scores on CGOS, and "see what
would happen if I pretended the komi was various different values."
The idea was that
I could find the "correct" komi.   But that would fail badly with the
monte carlo programs.   It's very common for Lazarus to be content with
a 
half point win when it could easily get a much larger win.  And of
course
it WOULD go for the larger win if it were necessary because of komi.
Many
other programs are like this too.

However, it would be accurate to play a few thousand games at 7.5 komi,
then
a few thousand and 6.5 and compare the white/black win percentage.   The
one
closest to 50% would be the one to use.

> What happens when a player sets a more difficult komi than the one
> used for scoring? Sometimes Go players use larger komi as a sort of
> handicap. Would it be possible to encourage more substantial wins by
> tweaking the "internal komi" used to drive move selection in this
> fashion?

I think a lot of us have tried this.  It's an interesting try - but it 
doesn't work!      

I tried this in Lazarus by constantly changing the komi so that the
program
though it was losing somewhat, but not hopelessly.    Of course this
causes
it to take more chances - even when it has a sure win.    You are
essentially
forcing it to try desparate moves by throwing away safe moves which it
now
views as just not cutting it.

There is a pretty safe way to fix this behavior to an extent.   You have
to
have an external procedure which orders the moves in a more natural way 
(prefering big wins) and then you can give UCT at the root just a very
slight incentive for prefering that move ordering.    This works best
when the game is almost a forgone conclusion (in either direction) but
there are still points to be won and lost, however irelevant.

Personally, I could care less - I guess because I am a chess player and
I think it's weaker players who are impressed most by big wins.   Very
strong chess players tend to take the long way around - taking the sure
win to the dramatic flashy quick but risky win.   Weaker chess players
tend to judge the skill of the player based on how many moves it takes
to win a game but strong players know this is more a matter of playing
style - not skill.

It actually surpises me that go players care about this.  I thought GO
was more about the beauty of ommision and the unstated understanding 
of event that don't actually have to happen to be appreciated.

- Don


 


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