On 4/8/07, Don Dailey <[EMAIL PROTECTED]> wrote:
These programs, in theory, will play perfect GO given enough time.
... and space. I doubt that your current programs would be capable of storing a large enough game tree to actually converge to the alpha-beta value. So in practice, it really would level out somewhere below optimal play, unless you also increase the memory usage, right? I think that it is still valid to present your chart as representing the lower portions of curves that do not do this, because you would presumably scale up the amount of memory used as well as the time, if you could. Weston _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/