I have a computer-go player under development that uses some of these
techniques.

It's still not very far along, however. There are very significant challenges.

cheers
stuart


On 5/16/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

>-----Original Message-----
 >From: [EMAIL PROTECTED]
 >To: [email protected]
 >Sent: Wed, 16 May 2007 5:08 AM
 >Subject: [computer-go] Idea for a strategy
 >

>http://www.regdeveloper.co.uk/2007/05/15/google_translation/page1.html
 >
 >This is an article on statistical approaches to machine translation.
 >
 >Has anyone attempted similar with computer go?
 >
 >-- Nick

>

     I've done a little bit of work in both fields. I think the similarities
are rather striking and have often taken code written for one domain and
reused it for the other. In my experience, looking at both problems together
has been somewhat helpful, but not tremendously helpful. Potentially... who
knows.
       If you like Monte Carlo go, you'll probably like Statistical Machine
Translation. Anyway, here is a link to a remarkably well written description
that tells you how it works and how to do it. IIRC it made quite an impact
when it first came out.

http://www.isi.edu/natural-language/mt/wkbk.rtf

Dave Hillis


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