> > But then you have an engine which does not converge to perfect play
> > given infinite resources.
>
> I assume that you're joking, given: a) a current lack of infinite resources,
> and b) a current lack of "convergence" of any kind.
>
> No, but I can rephrase for those spooked by the concept of infinity:
>
> "But then you have an engine that stops scaling at an unknown point."

my thinking is that in a situation like this, hardware advances aren't
yet the main limiting factor.  and since the strength of 19x19 programs
of any variety are still many hundreds of ELO away from strong play, big
algorithmic changes (and not how those algorithms scale in the
distant hardware future) are still what really matters.

s.





       
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