Greetings, What kind of data structures do you all use for your engines, in respect to board representation and move generation. I know in chess bitboard, mailbox board[8][8], 0x88 exist all with their pro's and cons. Are there similar concepts for Go?
-Josh _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
