2007/7/20, Ian Osgood <[EMAIL PROTECTED]>:
> Looking at only the four neighbors to detect eye-like points seems like it
could leave many false eyes and allow captures of dangling chains. Is there
any mechanism to avoid this problem in the play of the bot?
>
>
> It does also look at the diagonals; see Board.isEyelike(). I'll note this
in the next version of the document.
I lost a game in the most recent tournament from a buggy alternative to
isEyelike. I believe that it may be a bug that affects many, but I'm not
really sure... That makes me especially interested in seeing how others do
it and the trades they accepted for it.
My program disallows playing in eyes (string of empty surrounded by self)
unless a neighboring stone is in atari. That catches your special-case, but
is not good for saving tails (strings connected by false eyes, often found
along the edge of the board).
Do you mean oiotoshi?
Andrés
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