On Monday 10 September 2007 10:37:17 Sylvain Gelly wrote: > > Is there a option like gnugo's "--capture-all-dead"? > > In my test(./mogo --9 --time 1), seems mogo passed when not capture > > alldead stones. > > As this release is mainly for humans to play, it is set to play > against humans, so passing as soon as the opponent passes and it is > "safe" to pass. > If you really want it not to pass, you should add a > "--playsAgainstHuman 0" > > (I am not exactly sure of the exact spelling of the option and I can't > test from here. Let me know if it does not work). > > > By the way, is "--time 0.1" valid? > > Yes > > > Sylvain > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/
Thanks for releasing binary mogo, and congratulations for your really nice job. I'm waiting patiently for your phd theses... I have access to a cool cluster (50 CPU 100 Go RAM) and will asap run the ~1500 gnugo genmove regression tests with mogo ... just to see what happens. I'll post the results when it is done, but i have to wait for availability... Bonnes continuations. Alain _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
