It's a very difficult problem, but I have something that works reasonably well.
David > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Hideki Kato > Sent: Wednesday, October 03, 2007 12:27 AM > To: computer-go > Subject: Re: [computer-go] IEEE Spectrum article by Deep Blue creator > > > David Fotland: <[EMAIL PROTECTED]>: > >Many Faces does not use null move, but does extensive > caching of life > >and death and other tactical results. > > The problem of such caching scheme is when and how programs can make > correctly the cache be dirty (ie, invalid). It may be very hard even > for human players. > > -gg (Hideki) > > >-----Original Message----- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED] On Behalf Of terry > >mcintyre > >Sent: Tuesday, October 02, 2007 9:21 AM > >To: computer-go > >Subject: Re: [computer-go] IEEE Spectrum article by Deep Blue creator > > > > > >----- Original Message ---- > > > >From: Don Dailey <[EMAIL PROTECTED]> > > > > > >>I think [Hsu] is betting on null move proving - but I'm > real skeptical that > >> it will be effective in Computer Go. It will indeed > reduce the tree > >> significantly, but this comes at a qualitative price that > is not so > >>bad in Chess but is a lot in Go. > > > > > >Hsu also discusses the gains from caching life-and-death analysis of > >groups. I suspect that this will greatly reduce > computational effort, > >once an efficient mechanism is implemented. > >Existing monte carlo programs cache information about > playable/non playable > >points; when > >augmented with knowledge about life and death, search should > more quickly > >home in on crucial > >lines of play. > > > >I've been playing against Mogo the last few weeks. It has a very > >interesting style of play, and it often does quite well in tactical > >analysis, but sometimes it misses a key move and fails to kill or > >fails to preserve a large group - game over! A good > life-and-death cache > >would be a definite improvement. > > > >Caching parts of trees works better in Go, since > well-defined sections > >of the board can sometimes be partitioned from the rest of > the board. > >Where such partitions leak, analysis is likely to be critical; > >for example, ladders and ladder breakers can extend across the board; > >invasions often depend on > >cutting points halfway across the board. > > > > > > _____ > > > >Building a website is a piece of cake. > >Yahoo! Small Business gives you all > ><http://us.rd.yahoo.com/evt=48251/*http://smallbusiness.yahoo .com/webhosting >/?p=PASSPORTPLUS> the tools to get online. >---- inline file >_______________________________________________ >computer-go mailing list >computer-go@computer-go.org >http://www.computer-go.org/mailman/listinfo/computer-go/ -- [EMAIL PROTECTED] (Kato) _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/