> -----Original Message-----
> From: Jason House <[EMAIL PROTECTED]>
> To: computer-go <[email protected]>
> Sent: Mon, 29 Oct 2007 3:00 pm
> Subject: Re: [computer-go] BOINC





> On 10/29/07, [EMAIL PROTECTED] <[EMAIL PROTECTED] > wrote: 
> 
> milestone 1: All network-nodes compute pure Monte-Carlo (no search tree) 
> scores for the possible moves, the > > > scores are combined centrally to 
> pick the move. It's easy, it will wring out the system, and the bandwidth is 
> low. > > The playing performance will always be poor because this algorithm 
> doesn't scale well. 



> It scales, reasonably, but there's a maximum total work to do before any 
> extra becomes useless.





Both of our statements are so vague that I can't tell if we agree or disagree. 
:) Here's what I meant. The consensus is that Monte-Carlo with UCT converges in 
the limit, as time and memory approach infinity, while Monte-Carlo by itself 
does not. In practice, Monte-Carlo by itself plateaus out at around 5K 
playouts/move. Don's scalability study tested Monte-Carlo with UCT out past 1 
Million playouts/move and found no sign of a plateau. So if a network of 1000 
computers played pure Monte-Carlo go, I believe the playing strength would 
still be weak. Not so for UCT.

- Dave Hillis







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