Here are some links I found while reading the Euler numbers thread.

 

The first one is mentioned by Don and looks very useful for building an
actual algorithm. Its "A Novel Morphological Operator To Calculate Euler
Number" by Zhang and Stoecker.

http://scholarsmine.umr.edu/post_prints/pdf/00930291_09007dcc8030c7df.pdf

 

Next is the Gray paper "Local Properties of Binary Images in Two
Dimensions".

http://turing.iimas.unam.mx/~elena/CompVis/Gray71BinaryImages.pdf

 

This paper has a brief description of the Quad algorithm applied to a game
called Lines of Action (LOA).

http://www.cs.unimaas.nl/m.winands/documents/The_Quad_Heuristic_in_Lines_of_
Action.pdf

 

Finally, there is this brief paper by my old undergraduate adviser at MIT
that extends the Euler number calculation to continuous gray scale domains,
but also briefly mentions the discrete case.

http://people.csail.mit.edu/bkph/articles/APE_continuous.pdf

 

Chuck Paulson

www.PuffinwareLLC.com <http://www.puffinwarellc.com/> 

iMetaSearch - indexing and clustering search results with Latent Semantic
Analysis

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