At 10:19 AM 11/27/2007, you wrote:
...
Back at my first computer job, where Steve Gray was a mentor, we had a
special purpose computer called a BIP which did this quad counting as a
basic operation.  ...

i also used to work with steve and dave. steve replied to a post i just sent him with:

" ...

"Euler number" (an ambiguous designation, not recognized by most mathematicians) is easily calculated this way. Let Q1=the number of 2x2 neighborhoods with this configuration:

X 0
0 1, and let Q3 be the number of these:

X 1
1 0, where X is don't care. Then E=Q1-Q3. The Q's are counted with a raster sweep that moves across and down by one cell, so a given pixel is examined four times. Also E=B-H where B is the number of blobs (connected sets of 1's) and H is the number of holes (connected sets of 0's inside blobs). This formula for E does not treat the following patterns optimally, but it can be improved by making it slightly more complicated.

1 0
0 1 and

0 1
1 0.

Holes on the edge can be counted by surrounding the image with a frame of 1's, but separate blobs touching the edge will become connected. It's been 36 years since I published this work (IEEE Trans. Computers, May 1971) so I may not recall everything perfectly. Incidentally, 2x2 neighborhoods are much better for tracing boundaries than 3x3, being faster and less ambiguous in crowded areas. I thought about the Go problem a little but never wrote any code. I'm not sure how much help the Euler number stuff would be. I got to be about low intermediate as a player.

Steve Gray

... "

thanks


---
vice-chair http://ocjug.org/


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