I was wondering if gogui could be used - it would have to emulate a go program somehow. But gogui is a controller, not a program.
However I know it comes with all kinds of filters to do various things. If it can be made to act like a go engine (where a human is the "brains") then it could be connected to the cgo3.tcl script directly. - Don Rémi Coulom wrote: > Don Dailey wrote: >> I saw that you made an illegal move! >> The way to do this is to the take the viewing client and hack it. >> Then you would get a nice gui and legal move testing (at the least the >> package to do legal move testing is there even if it's not being used.) >> >> If you are typing your moves in manually, you could at least pull the >> object oriented gogame package out and use it to verify the moves so you >> don't mistype an illegal move. It's dirt simple to use. >> >> I could probably do a gui since I plan to build a graphical engine >> client anyway. But I don't really want humans playing except as a >> special experiment. >> >> - Don > Note that the "gtpdisplay" tool that comes with gogui does this > already. You enter moves in the GUI, and they are sent as reply to the > "genmove" command. > > http://gogui.sourceforge.net/doc/reference-gtpdisplay.html > > Rémi > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
