On Dec 13, 2007 2:03 AM, Harald Korneliussen <[EMAIL PROTECTED]> wrote:

> Wed, 12 Dec 2007 07:14:48 -0800 (PST) terry mcintyre wrote:
>
> >Heading back to the central idea, of tuning the predicted winning
> rates and evaluations: it might be useful to examine lost games, look
> for divergence between expectations and reality, repair the predictor,
> and test the new predictor against a large database of such blunders.
>
> Sounds a little like Temporal Difference Learning to me. I understand
> both MoGo and Crazystone use patterns, do anyone know whether they use
> such machine learning techniques to assign weights to them?


MoGo uses TD to predict win rates.  I haven't heard of any other methods to
predict winning rates.  I have seen some successful stuff with predicting
the next move.
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