I think the only reasonable argument for suicide in the play-outs is speed. It's possible to improve the speed of play-outs significantly if you avoid the suicide test.
But I'm convinced that it comes at a price. Suicide is the best move very rarely, and in rule-sets that do not allow it, it's NEVER the best move and it makes no sense to include them in the play-outs. - Don Christoph Birk wrote: > > On Jan 15, 2008, at 10:00 AM, [EMAIL PROTECTED] wrote: > >> Um, by easier I mean faster. Also, I think single point suicide is >> more likely to lead to infinite loops, depending on your eye-filling >> rule. >> - Dave Hillis > > I don't understand why anyone would allow suicide in playouts. No > commonly > used (in particular CGOS) ruleset allows it. > > Christoph > > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
