I think the only reasonable argument for suicide in the play-outs is
speed.  It's possible to improve the speed of play-outs significantly if
you avoid the suicide test.

But I'm convinced that it comes at a price.   Suicide is the best move
very rarely,  and in rule-sets that do not allow it,  it's NEVER the
best move and it makes no sense to include them in the play-outs.  

- Don


Christoph Birk wrote:
>
> On Jan 15, 2008, at 10:00 AM, [EMAIL PROTECTED] wrote:
>
>> Um, by easier I mean faster. Also, I think single point suicide is
>> more likely to lead to infinite loops, depending on your eye-filling
>> rule.
>> - Dave Hillis
>
> I don't understand why anyone would allow suicide in playouts. No
> commonly
> used (in particular CGOS) ruleset allows it.
>
> Christoph
>
> _______________________________________________
> computer-go mailing list
> [email protected]
> http://www.computer-go.org/mailman/listinfo/computer-go/
>
_______________________________________________
computer-go mailing list
[email protected]
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to