It might be worth creating a BOINC client. It will take some time to get the
infrastructure organized, but the advantage would be the ease of recruiting
volunteers: direct them to download a client, and work units will automatically
distribute and play whenever the volunteers' screensavers are active. Dozens,
hundreds, or even thousands of volunteers could be recruited. This could enable
extensive tournaments, testing of playout policies, machine learning
experiments, and so forth. For extra "bling", screensavers would display the
current game, swapping with real-time status reports of the entire system.
http://boinc.berkeley.edu/
Terry McIntyre <[EMAIL PROTECTED]>
----- Original Message ----
From: Don Dailey <[EMAIL PROTECTED]>
To: computer-go <[email protected]>
Sent: Thursday, January 17, 2008 10:11:14 AM
Subject: Re: [computer-go] Suicide question
Michael Williams wrote:
> It is a very nice graph. I wish we could see the next 11 doublings.
With some help, I could redo this experiment and add:
1 or 2 more levels.
A version of gnugo with known strength.
and/or some fixed version of mogo - which we could simultaneously
test on CGOS.
I would need an enormous amount of power to complete this with a good
sample in less than a few months.
Anybody have any linux machines lying around? They need to be
relatively powerful and probably need at least 1 gig of memory due to
the large tree size I would have to set up.
- Don
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