Don,
All sounds good. Yes, I forgot to mention that I am using linux.
If possible, I'd suggest that the process be as automatic as possible - rather
than the user emailing results, periodically ssh or scp outbound to your
computer.
The copies of gnugo/mogo/fatman and any other programs would need to be local
copies, in order to prevent conflict with existing versions. I'd suggest a
current version of Gnugo - they are at 3.7.11 now, I think. Gunnar, any
interesting updates in the pipeline?
An automatic status page on the central www server would provide excellent
feedback.
I'd also love to see the games themselves, the better to capture blunders and
convert them to test cases which can be used to test subsequent go programs. A
few good test cases might encourage fixes for the current weaknesses with
respect to nakade plays, for instance.
Will there be a method at the top level to weed out duplicate games?
How confident are we that resignation works properly? There were some odd
results in the latest KGS tournament, if I recall correctly; programs were
resigning won games.
Terry McIntyre <[EMAIL PROTECTED]>
From: Don Dailey <[EMAIL PROTECTED]>
I assume you are on a unix based system since you are talking aboing
nicing a job. Good. I can easily deal with Mac's or Linux for this.
What I would do is bundle up everything into a tarball and have it all
set up and ready to go, so that it would not be much work on your part.
The tarball would consist of:
1. FatMan binary modifed to support LONG levels.
2. autotest binary (or if you have a tclkit just the kit.)
3. copy of mogo.
4. a sqlite database that already has the registry set up for you.
5. A script that starts the tester for you.
6. A script that extracts the results so they can be mailed.
You could mail the results periodically, whenever it was convenient
for
you.
I would probably also include a copy of mogo and gnugo just so that
every test is running the exact same binaries.
I increased the memory usage of FatMan so that these tests could run
and
the main pool of nodes required for the in memory tree takes only 134
megs of memory. However, each copy of FatMan would require this much
memory. It's not clear to me how much this was effect your system or
step on your cache.
I have no idea of the memory requirements of Mogo. We would want to
set a copy of Mogo (or perhaps someone already has) on CGOS to get a
reference point and we would want to run it exactly the same.
On a fast machine, such as my core 2 duo, at the highest level we
would test it would take about 20 minutes per move in the opening
position. If we turn ON the resign feature of all the programs and
considering that it speeds up as the game progresses, we might get
in
3 or 4 games per day per machine on the highest 2 levels - of course
other game will go faster. In fact, with resign turned on we may get
in a lot more games than that, even if the highest level was one of
the
players because many games are resignable fairly early.
I'm still looking at the memory usage, we might get away with cutting
the memory usage in half from the values I previously gave you.
If you could set up a script to periodically scp the result files to
me, I would set up a web page that continuously updates a web page
with a graph and crosstable similar to CGOS all-time list.
This would be fun - should I start setting this up?
- Don
terry mcintyre wrote:
> I have two linux desktops, a dual AMD with 1 or 2 gigs and a quad
Intel 6600 with 3 gigs RAM; both sit idle much of the time. Can you sketch
the requirements for this test? Will it be using time controls or
fixed numbers of playouts? In the latter case, I can nice the process(es)
when need be.
>
> I've also been considering Amazon's EC2 -- one server-month costs
about $72.
>
> Terry McIntyre <[EMAIL PROTECTED]>
> “Wherever is found what is called a paternal government, there is
found state education. It has been discovered that the best way to
insure implicit obedience is to commence tyranny in the nursery.”
>
> Benjamin Disraeli, Speech in the House of Commons [June 15, 1874]
>
> ----- Original Message ----
> From: Don Dailey <[EMAIL PROTECTED]>
> To: computer-go <[email protected]>
> Sent: Thursday, January 17, 2008 10:11:14 AM
> Subject: Re: [computer-go] Suicide question
>
>
>
>
> Michael Williams wrote:
>
>> It is a very nice graph. I wish we could see the next 11 doublings.
>>
> With some help, I could redo this experiment and add:
>
> 1 or 2 more levels.
> A version of gnugo with known strength.
> and/or some fixed version of mogo - which we could simultaneously
> test on CGOS.
>
> I would need an enormous amount of power to complete this with a good
> sample in less than a few months.
>
> Anybody have any linux machines lying around? They need to be
> relatively powerful and probably need at least 1 gig of memory due to
> the large tree size I would have to set up.
>
> - Don
>
>
>
>
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