It was mogo vs mogo. Sorry if that was not obvious. The only difference was
the --time parameter. Here is the game record.
(;GM[1]FF[4]CA[UTF-8]
RU[Chinese]SZ[7]KM[8.5]TM[3600]
PW[m032]PB[m064]WR[1800?]BR[1800?]DT[2008-01-17]PC[Internal CGOS Test
Server]RE[W+Resign]GN[36]
;B[dd]BL[3555];W[cd]WL[3558];B[dc]BL[3508];W[ce]WL[3524];B[de]BL[3462];W[cc]WL[3501];B[cf]BL[3417];W[bf]WL[3479]
;B[dg]BL[3363];W[db]WL[3452];B[eb]BL[3318];W[ca]WL[3430];B[ea]BL[3272];W[ef]WL[3403];B[df]BL[3227];W[bg]WL[3372]
;B[da]BL[3150];W[cb]WL[3349];B[cg]BL[3104];W[fc]WL[3326];B[ec]BL[3059];W[fd]WL[3303];B[be]BL[3009];W[bd]WL[3280]
;B[fe]BL[2964];W[ee]WL[3257];B[ff]BL[2919];W[ed]WL[3235];B[eg]BL[2874];W[fg]WL[3212];B[gg]BL[2823];W[fb]WL[3189]
;B[fa]BL[2777];W[gd]WL[3163];B[ag]BL[2733];W[af]WL[3139];B[gb]BL[2689];W[ge]WL[3117];B[fg]BL[2628];W[ae]WL[3092]
;B[gc]BL[2560];W[ga]WL[3070])
Don Dailey wrote:
Michael Williams wrote:
I was doing a small scalability test own my own with mogo on 7x7 with
8.5 komi and so far the most interesting game is mogo losing as back
given 64 seconds per move against a white player using 32 seconds per
move. With this komi, black is currently winning 72% of the games
(with player strengths varying from 1 second per move to 64 seconds
per move). Everything is on 2 threads per mogo instance. So even at
64 seconds/move on dual threads, mogo is not playing perfectly on 7x7.
Very odd. Who is "a white player?"
I think 7x7 plays close to perfect on the version of Lazarus that I
tested this on. However I tested at fairly high levels to get this
"perfect" play - but Mogo is WAY stronger and should require much less
time - I would think 60 seconds would be hard to beat.
- Don
Olivier Teytaud wrote:
Now I need to know where Mogo is for linux, and how to run it under
cgos-like conditions.
mogo download: http://www.lri.fr/~gelly
Below how to use mogo for that; ask us if you need something for this
nice
experiment.
Options should probably be "mogo --9" and "--playsAgainstHuman 0" if
scoring is similar to the scoring of cgos,
i.e.:
mogo --9 --time TIMEPERMOVE --pondering 1 --nbThreads 4
--playsAgainstHuman 0
for a 4-threads machine, where TIMEPERMOVE is in secondes
and "--pondering 1" only if you want pondering.
MoGoRelease_3 does not resign if the number of simulations is too small;
but with TIMEPERMOVE>=1 there's no problem.
MoGo has not been tested widely in 7x7, I hope everything will be fine.
Tell us in case of trouble, we'll try to solve that.
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