Hi all,

This is my first post to the list, and I'm pretty new to this, so sorry if I
break from etiquette.

I'm currently working on my senior undergrad thesis project.  My idea is to
use Bouzy's dilation algorithm (
http://www.gnu.org/software/gnugo/gnugo_14.html ) to find areas of the board
that form boundaries of influence between different groups and then
concentrate move searches in those areas.  After analyzing about 70
dan-level games on KGS I've found a very strong correlation to the number of
moves made in these boundary areas.  I define these boundaries (somewhat
naively perhaps) as areas of the board that have an absolute value of less
than 4 after performing an arbitrarily large number of dilations on the
board (>=30 or so).

I've looked around and haven't found any literature on this specific use of
Bouzy's algorithm, so this gives me hope that my idea has some original
merit.  Possible applications could include:

-weighting pre-selected moves based on whether they happen to be in a
boundary region
-limiting the branching factor for game tree searches (averages out to be
about 78 over the course of the game, still too many but a big improvement
from 250)
-move ordering for game tree searches
-possible weighting of move distributions for MC-based AI

I was hoping someone more experienced than me could comment on this and
possibly let me know if I'm reinventing the wheel and if any of these
applications seem plausible.  Thank you.

-Nick

p.s. if anyone is interested in my data i have some matlab files and graphs
i could post
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