My main point is that voting is a pandora's box. You make it sound like anything goes but most tries and intuitions will be broken.
So I still suggest you start with something that is known to have good theoretical properties and use that as your base-line. Voting theory is not ad-hoc, it has been studied very seriously and I'm telling you it isn't as easy as you seem to think. It's true that computer agents have no motivation to manipulate the results, they "vote their conscience." But that is only one of the many problems with voting schemes. - Don terry mcintyre wrote: > Thanks to both Don and David for their comments. > > To add one idea: voting theory per se attempts to balance additional > criteria, such as prevention of strategic voting, which don't concern us in > designing a game-playing program, since the multiple agents of a Go "Hydra" ( > apt choice, David! ) aren't motivated to subvert the vote; if ever the result > of a vote were to lead to redistribution of resources from one agent to > another, that would become an important design consideration, of course. > > The wikipedia article on Borda Voting suggests different strategies for > truncated tickets. It seems unreasonable to require agents to order all 361 > possible points on the board from the top to the least. One method is to > assign a minimum value, such as 1 or 0, for anything not specifically voted > for. Another would be for each agent to be assigned a certain number of > votes, and any votes which are not specifically allocated to move candidates > would be evenly distributed amongst the remainder. > > I think it would be good for a tactical analysis program to be able to report > "move A is huge, moves B, C, D, and E are worthless, and I don't particularly > care about the rest of the board" -- possibly it would be useful to use Borda > voting to aggregate the results of agents for each viable ( or not-so-viable) > group on the board, along with guesses as to the win probability and shape > factors and other indicators. > > ( It occurs to me that I recently tweaked a yahoo config switch to quote > replied-to messages. I shall tweak it back and see if this bizarre > one-word-per-line misfeature of yahoo mail goes away. ) > > > Terry McIntyre <[EMAIL PROTECTED]> > > > > > ____________________________________________________________________________________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ > > _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
