In message <[EMAIL PROTECTED]>, Joel Veness <[EMAIL PROTECTED]> writes
Hi Nick,

Goanna (agog) timed out annoyingly in that game against GNU.

I have since implemented a rule: "if after some number of samples you
have a winning probability that is very close to 1.0, just make the
best move right away". There is no need to spend so long thinking in
these ridiculous endgame positions. I made some other changes so that
passing is more highly favored in certain situations, so hopefully
this will be the last time Goanna forfeits a game due to time.

I guess that is what I get from only testing on CGOS. The small time
increment CGOS gives makes a big difference with the high latency I
get due to being based in Sydney, and to the best of my knowledge, KGS
doesn't do the same.

Another fix which would have worked in this case: "if after consecutive passes your opponents proposes a set of dead groups which would cause you to win, then accept".

Nick
--
Nick Wedd    [EMAIL PROTECTED]
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