[EMAIL PROTECTED] schrieb:
I would start by implementing the simplest possible MC playouts in
gpgpu, as efficiently as possible, before looking at adding things
like patterns.
This is one thing I'm doing, I'm also working on optimizing parts of the
MC. I'll have to think about adding anything like patterns, statistical
game playout information, ... (I know now that an engine won't work, but
other less obtrusive things might)
If anyone knows where I could get SIMPLE docs explaining optimizations
for vector cpus, that would be great.
mfg
Florian Erhardt
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