[EMAIL PROTECTED] schrieb:
I would start by implementing the simplest possible MC playouts in gpgpu, as efficiently as possible, before looking at adding things like patterns.
This is one thing I'm doing, I'm also working on optimizing parts of the MC. I'll have to think about adding anything like patterns, statistical game playout information, ... (I know now that an engine won't work, but other less obtrusive things might) If anyone knows where I could get SIMPLE docs explaining optimizations for vector cpus, that would be great.



mfg

Florian Erhardt


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