Christoph Birk wrote:
On Thu, 14 Feb 2008, Gunnar Farnebäck wrote:
Interesting. If I do the same with MonteGNU's fuseki database, which
is based on online learning from own CGOS games, and cut off at 200
samples I get:
E5 8101
| C3 2950
| | G5 1798
| | | G3 1145 (A)
And the results (win/loss %) ?
Due to the way the learning is done and because wins against weaker
opponents are excluded, the win/loss statistics don't mean anything and
are in fact close to 50% for most popular moves. Look at the numbers
above as indications of how often the corresponding move historically
has seemed like a good idea to play for the fuseki algorithm.
/Gunnar
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