Christoph Birk wrote:
On Thu, 14 Feb 2008, Gunnar Farnebäck wrote:
Interesting. If I do the same with MonteGNU's fuseki database, which
is based on online learning from own CGOS games, and cut off at 200
samples I get:
E5  8101
|  C3  2950
|   |  G5  1798
|   |   |  G3  1145 (A)

And the results (win/loss %) ?

Due to the way the learning is done and because wins against weaker opponents are excluded, the win/loss statistics don't mean anything and are in fact close to 50% for most popular moves. Look at the numbers above as indications of how often the corresponding move historically has seemed like a good idea to play for the fuseki algorithm.

/Gunnar
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