Petr Baudis wrote:
> The point here is to prevent the program from playing the "MC-hamete"
> moves that in most cases have no hope of working, but instead still aim
> at a close game and wait for some opponent's yose mistake. This closely
> matches human approach to the game as well - if you are confident in
> yose and see you are only little behind, you frequently don't start
> overplaying hopelessly, but instead still play the best you can and hope
> for an overturn in yose.

That's right. This isn't just a theoretical case: it happens in practice
when I play the publicly available mogo on 9x9. If I reach an endgame
position where it thinks it's unlikely to win, it goes into
self-destruct mode and loses. But it is better than me at the 9x9
endgame, and if it were to lower its sights and wait for me to go wrong
it could win (I can verify this after the end of the game by going back
to an earlier position and fiddling the komi).

One way to think of this is that the computer's opponent model has
broken down (ie, its effective assumption that it's playing against
another instance of mogo).

This also suggests that trying to investigate such a rule using
self-play is unlikely to work well.

-M-
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