Petr Baudis wrote: > The point here is to prevent the program from playing the "MC-hamete" > moves that in most cases have no hope of working, but instead still aim > at a close game and wait for some opponent's yose mistake. This closely > matches human approach to the game as well - if you are confident in > yose and see you are only little behind, you frequently don't start > overplaying hopelessly, but instead still play the best you can and hope > for an overturn in yose.
That's right. This isn't just a theoretical case: it happens in practice when I play the publicly available mogo on 9x9. If I reach an endgame position where it thinks it's unlikely to win, it goes into self-destruct mode and loses. But it is better than me at the 9x9 endgame, and if it were to lower its sights and wait for me to go wrong it could win (I can verify this after the end of the game by going back to an earlier position and fiddling the komi). One way to think of this is that the computer's opponent model has broken down (ie, its effective assumption that it's playing against another instance of mogo). This also suggests that trying to investigate such a rule using self-play is unlikely to work well. -M- _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/