Christoph Birk wrote:
>
> On Mar 31, 2008, at 10:48 AM, Mark Boon wrote:
>> I don't know about this. I'm pretty sure MoGo checks if the stone can
>> make at least two liberties (ladder problem) in which case it can
>> still be horrible but very seldomly worse than random.
>
> I would expect playing a "not-working" ladder to be worse than random
> most
> of the time.
Of course this is true, but presumably a move that answers a direct
atari threat would classify as being better than random.  

It seems like the concept of "better than random" is tricky.   I guess
it's supposed to mean that one of these moves is more likely to make you
win than a random move?    It's difficult to talk precisely about all of
these idea we have been talking about because we haven't really defined
terms very well.    Even my phrase "more likely to make you win"  has
little real meaning.   

It's one of those thing we talk about and think we know what each other
means!

- Don




>
> Christoph
>
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