A strange place to post this,  but the chess study is well underway and
I have some results.

I have a temporary web page up similar to the go scalability study
pages.    The site is temporary and will probably come and go since I
will be upgrading my OS soon and I'm running this from my home internet
connection.    It's not very well documented but hopefully enough that
you can understand and verify/reproduce the results if anyone wants to
bother.   

If someone would like to provide a link to one of the computer chess
groups,  feel free.

    http://www.greencheeks.homelinux.org:8015/


I decided against using a strict round robin, although eventually this
would become a round robin.   It's clearly a waste of computing
resources to test a depth 1 search against a depth 9 search.     My
tester uses 200 openings to provide variety which provides up to 400
games per matchup.    The tester ensures that all games between 2
players are unique.    The scheduler favors games between players of
similar strength,  but it will not exceed the 400 games limit and would
thus revert to a massive multi-game round robin if allowed to run long
enough.   

The lines on the graph seem to indicate that stronger evaluations
functions improve more with depth. 

Here are net differences between the weak and strong evaluation
functions by depth,  after adjusting by the depth 1 difference.  You can
view it as the amount of extra ELO improvement (positive or negative)
for the strong evaluation over the depth 1 version.

Depth    Growth
-----    -----
  1         0
  2         6
  3        39
  4        46
  5        76
  6        85
  7        62
  8        74
  9        77
 



- Don

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