Thanks for all the comments so far. Hopefully you don't mind a few more questions.
1) Do UCT bots check for atari and urgency? my understanding was that first generation Mogo did this to some extent IIRC. I am curious if anyone does this it seems like it might be important but so far I cannot think of a fast detection scheme. 2) When generating random variables for the case where the "values" of placing a stone on different points on the board are different. Are there good ways to throw and determine which point has been selected for the next move by the random player? Thanks again, Carter. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/