Thanks for all the comments so far. Hopefully you don't mind a few more 
questions. 

1) Do UCT bots check for atari and urgency? my understanding was that first 
generation Mogo did this to some extent IIRC. I am curious if anyone does this 
it seems like it might be important but so far I cannot think of a fast 
detection scheme. 

2) When generating random variables for the case where the "values" of placing 
a stone on different points on the board are different. Are there good ways to 
throw and determine which point has been selected for the next move by the 
random player? 

Thanks again,

Carter.

  


      
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