Of course KGS is certainly more polished than CGOS.  

However, it looks like we can eventually solve the growing pains of
CGOS, I am working on something now.   

My question to the group, especially those using CGOS, is whether you
would be in favor, or opposed to replacing 9x9 with 13x13?   

- Don



On Thu, 2008-07-31 at 08:05 -0400, Jason House wrote:
> On Jul 30, 2008, at 6:55 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> 
> > I think someone already has a website somewhere where they try to rank
> > bots based on KGS games.
> 
> I'm pretty sure the site stopped doing rankings when KGS moved to  
> gokgs.com
> 
> 
> > If you can figure out how to make it
> > schedule games fairly and consistently then go for it.
> 
> I doubt you'd get the CGOS style for either of these out of the box.
> 
> Scheduling for automatch is likely a first-come, first-serve basis,  
> probably with some kind of anti-repeat feature. Having engines  
> reconnect at the start of a round could help fairness issues.  
> Randomized connection times could be helpful too.
> 
> KGS would limit games to within 9 stones and would automatically give  
> handicap, but I consider that a good thing.
> 
> Obviously, the more wms helps (or lets us provide code, the better  
> things will be. I doubt we'd get anywhere without Nick Wedd backing  
> the idea, and he probably wouldn't if you don't. A KGS alternative may  
> never be as good as a custom computer go server, but if it's close, it  
> has other side benefits... Game caches, wider human audiences,  
> potential integration with human play, etc
> 
> 
> 
> 
> 
> 
> > I want to be
> > able to put my bot on line,  leave it alone for a day or more,  and  
> > know
> > it will play only other computers under a consistent rule set and  
> > get a
> > ranking.  Also I want to know that you can't just disconnect and to
> > abort lost games.  I don't want the same player playing it 20 games  
> > in a
> > row and so on.   If you can get all that to happen without WMS  
> > support,
> > then I'm definitely interested.
> >
> >
> > - Don
> >
> >
> >
> > On Wed, 2008-07-30 at 18:20 -0400, Jason House wrote:
> >> Where there's a will, there's a way. It may not be hard to use auto
> >> match with the self-proclamed bot ranks as a first step  
> >> approximation.
> >> All that's needed for that is to allow bots to be paired against each
> >> other. Ratings could be computed offline and used by a kgsGtp wrapper
> >> to update the self-proclaimed ratings between games.
> >>
> >> Everything else could be incremental tweaks as issues are identified.
> >>
> >> Sent from my iPhone
> >>
> >> On Jul 30, 2008, at 5:07 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> >>
> >>> I like KGS and the maturity of it compared to CGOS.   However,  
> >>> it's a
> >>> different problem.   KGS doesn't schedule games for you.
> >>>
> >>> I also tried to persuade WMS to rate 9x9 bot games, but he was
> >>> unwilling
> >>> to add more indexes and overhead to the database.   And even if he
> >>> agreed, sometimes I want to play other bots, although I like the
> >>> idea of
> >>> being able to play humans when I want that.   Still,  it's a
> >>> scheduling
> >>> issue that KGS just doesn't support.
> >>>
> >>> If WMS had made a computer go server that looks like KGS but does  
> >>> the
> >>> scheduling and rating for bots only (or given a choice with humans
> >>> too)
> >>> and such, I would have never written CGOS.   If he does it later, I
> >>> would probably prefer it to CGOS and would use it instead.
> >>>
> >>> - Don
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> On Wed, 2008-07-30 at 15:35 -0400, Jason House wrote:
> >>>> Maybe we should approach wms about using KGS. Rank and pairings  
> >>>> could
> >>>> be computed separately. Once upon a time, there was a page that
> >>>> computed 9x9 bot ratings
> >>>>
> >>>> Sent from my iPhone
> >>>>
> >>>> On Jul 30, 2008, at 3:16 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> >>>>
> >>>>> There seems to be something special about 9x9 go for computers,
> >>>>> it's
> >>>>> very popular, perhaps because it's so much more approachable.
> >>>>>
> >>>>> However I personally think it's time to start looking at bigger
> >>>>> board
> >>>>> sizes seriously.    If it were up to me, we would move to 11x11 on
> >>>>> CGOS
> >>>>> but I fear that would be especially unpopular because it's not one
> >>>>> of
> >>>>> the 3 "standard" sizes.
> >>>>>
> >>>>> If we were to look at 13x13 I don't think I would want to continue
> >>>>> supporting the 9x9 server, I would want to replace it with 13x13.
> >>>>>
> >>>>> There is also the issue of space and performance.  I think we are
> >>>>> pushing the limits of what boardspace can handle, especially in
> >>>>> terms of
> >>>>> space.  I can't complain too much because it's a gift that we can
> >>>>> use it
> >>>>> at all but I'm constantly fighting a small storage limit.   I'm  
> >>>>> not
> >>>>> sure
> >>>>> what the performance issues are but the 19x19 server seems fast  
> >>>>> and
> >>>>> responsive in comparison to the 9x9 server.   I do not have any  
> >>>>> idea
> >>>>> why
> >>>>> this is.     But what I'm trying to say is that we can't have  
> >>>>> BOTH a
> >>>>> 9x9
> >>>>> and 13x13 due to resource limitations and if we move to 13x13 I
> >>>>> think we
> >>>>> would need a bit more capable server to be happy and comfortable.
> >>>>>
> >>>>> I have some contacts at universities that I could approach with
> >>>>> regard
> >>>>> to this, that I have never considered before.   But I would first
> >>>>> like
> >>>>> to see if changing from 9x9 to 13x13 would create a lot of anxiety
> >>>>> with
> >>>>> people.  9x9 does seem amazingly popular and I would hate to  
> >>>>> "kill"
> >>>>> CGOS
> >>>>> by moving to 13x13 if nobody is interested or would support it.
> >>>>>
> >>>>> - Don
> >>>>>
> >>>>>
> >>>>>
> >>>>> On Wed, 2008-07-30 at 11:48 -0700, Peter Drake wrote:
> >>>>>> More hardware would help, of course.
> >>>>>>
> >>>>>> More data would be good. Particularly useful would be game  
> >>>>>> records
> >>>>>> (for training) and sets of whole-board positions (9x9 and 19x19).
> >>>>>> Pattern libraries and opening libraries would be good, too, but
> >>>>>> incorporating them into existing programs may be difficult.
> >>>>>>
> >>>>>> I think the interesting algorithmic area is somehow localizing  
> >>>>>> the
> >>>>>> search. My team is working on it...
> >>>>>>
> >>>>>> The community is quite good. I wonder if a 13x13 CGOS would help,
> >>>>>> because many of us are doing well at 9x9, but 19x19 is MUCH  
> >>>>>> harder.
> >>>>>>
> >>>>>> Peter Drake
> >>>>>> http://www.lclark.edu/~drake/
> >>>>>>
> >>>>>>
> >>>>>> On Jul 27, 2008, at 6:23 PM, Darren Cook wrote:
> >>>>>>
> >>>>>>> I have a strong interest in seeing a 19x19 computer go program
> >>>>>>> that is
> >>>>>>> at least 3-dan by 2010. The recent jump in strength on the 9x9
> >>>>>>> board
> >>>>>>> has
> >>>>>>> given me new hope and I want to ask people here, especially the
> >>>>>>> authors
> >>>>>>> of strong programs, what you now need to make the next jump in
> >>>>>>> strength.
> >>>>>>> There seem to be four broad categories:
> >>>>>>>
> >>>>>>> * More hardware (CPU cycles? Memory? Faster networking? Do you
> >>>>>>> just
> >>>>>>> need that hardware for offline tuning, or for playing too?)
> >>>>>>>
> >>>>>>> * More data
> >>>>>>>
> >>>>>>> * New algorithms (if so, to solve exactly what? evaluation?
> >>>>>>> search?
> >>>>>>> other?)
> >>>>>>>
> >>>>>>> * More community
> >>>>>>>
> >>>>>>> By community I mean things like this mailing list, CGOS, open
> >>>>>>> source
> >>>>>>> projects, etc.
> >>>>>>>
> >>>>>>> By data I mean things like: game records, or board positions,
> >>>>>>> marked
> >>>>>>> up
> >>>>>>> with correct/incorrect moves; game records generally; pattern
> >>>>>>> libraries;
> >>>>>>> test suites; opening libraries.
> >>>>>>>
> >>>>>>> Darren
> >>>>>>>
> >>>>>>> -- 
> >>>>>>> Darren Cook, Software Researcher/Developer
> >>>>>>> http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic
> >>>>>>>                     open source dictionary/semantic network)
> >>>>>>> http://dcook.org/work/ (About me and my work)
> >>>>>>> http://darrendev.blogspot.com/ (blog on php, flash, i18n,
> >>>>>>> linux, ...)
> >>>>>>> _______________________________________________
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> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
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