Currently Many Faces' strength peaks at 32 cores, and goes down with more.  On 
a single core, strength increases 50 to 80 ELO points per doubling of 
performance.  On multiple processors the rate of increase is much less.  The 
increase is very sensitive to communication latency, so a [EMAIL PROTECTED] 
type of engine is unlikely to be much stronger than a single computer or local 
cluster.

The 32 core machine I'm using has 40 Gbps Infiniband interconnect with less 
than 2 microsecond latency.

David

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Markefka
Sent: Thursday, October 02, 2008 10:18 AM
To: computer-go
Subject: Re: [computer-go] Congratulations to David Fotland!

So, when are we going to see distributed computing? [EMAIL PROTECTED], 
[EMAIL PROTECTED], [EMAIL PROTECTED] With Go engines that scale well to 
increased 
processing capacity, imagine facilitating a few thousand PCs to do the 
computing. For good measure, [EMAIL PROTECTED] as about 800,000 nodes online as 
of now.

What's the approximate increase in playing level per increase in 
processing power? Any rough law for that?

Best regards,
Mike


Olivier Teytaud wrote:
> Mogo was allowed to use 800 cores, not more, and only for games against 
> humans.
> We have no acces to so many cores for computer-computer games (if there 
> were only three teams involved,
> we could :-) ).
> For some games Huygens was unaivalable at all, and mogo played with much 
> weaker hardware (some quad-cores,
> however, it is not so bad :-) ).
> 
> Best regards,
> Olivier
> 
> 
> ------------------------------------------------------------------------
> 
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