On Wed, 2008-10-22 at 20:29 -0200, Mark Boon wrote: > On Wed, Oct 22, 2008 at 6:07 PM, Don Dailey <[EMAIL PROTECTED]> wrote: > > > > For one thing, komi is different. I used 0.5 for running this test. > > > > I would have use 0.0 but some implementations don't like even komi's. > > > > But the komi should have no effect on the playout length. I started > out with 103 moves, but that was because of a mercy-rule. Without it > it's 114. You have 111 rather consistently. And I assume you don't use > a mercy-rule. Nor super-ko checking, is that correct?
The score is what I was looking at, but you are right about the play-out length because the play-outs don't care what komi is. Do you use the 3X rule? Have you checked the other specs? My guess is that your playouts are not uniformly random - that is very easy to get wrong. Of course that is just a wild guess, it may very well be something completely different. - Don > > Another thing I have never looked at is AMAF. But that also shouldn't > affect playout length I assume. > > By the way, thanks for all the pointers to 'git from everyone.' It's > new to me and at first glance the specs look good, so I'll definitely > give it a go. > > Mark
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