On Wed, 2008-10-22 at 20:29 -0200, Mark Boon wrote:
> On Wed, Oct 22, 2008 at 6:07 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> >
> > For one thing,  komi is different.   I used 0.5 for running this test.
> >
> > I would have use 0.0  but some implementations don't like even komi's.
> >
> 
> But the komi should have no effect on the playout length. I started
> out with 103 moves, but that was because of a mercy-rule. Without it
> it's 114. You have 111 rather consistently. And I assume you don't use
> a mercy-rule. Nor super-ko checking, is that correct?

The score is what I was looking at, but you are right about the play-out
length because the play-outs don't care what komi is.

Do you use the 3X rule?  Have you checked the other specs?    

My guess is that your playouts are not uniformly random - that is very
easy to get wrong.   Of course that is just a wild guess, it may very
well be something completely different.

- Don



> 
> Another thing I have never looked at is AMAF. But that also shouldn't
> affect playout length I assume.
> 
> By the way, thanks for all the pointers to 'git from everyone.' It's
> new to me and at first glance the specs look good, so I'll definitely
> give it a go.
> 
> Mark

Attachment: signature.asc
Description: This is a digitally signed message part

_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to