On Tue, 2008-10-28 at 12:48 -0200, Mark Boon wrote:
> What do those number mean exactly? Are those winning percentages  
> against your ref-bot with 1,000 playouts?

No, it is a massive tournament where each player is scheduled in a
manner similar to CGOS.    The number of playouts is identified by the
name of the program,  i.e. refbot-08192 is 8192 playouts.   

So what I see in the table is that mwRefbot at 4096 playouts is stronger
than refbot-08192.  mwRefbot is the mark williams enhanced bot.

refbot-00000 has ZERO playouts - it plays a move randomly.

refbot-00001 has 1 playout and of course is almost but not quite random.

I define 00000 or random play to be ELO 0


- Don

 

> 
> I'm not getting the same results as Michael does. I see some  
> improvement, but not nearly as much.
> 
> I had to make a few changes however, as I was adding up the results  
> in a different way than your ref-bot. So what I did was implement  
> tracking the AMAF statistics exactly the same way as in your ref-bot.  
> Next I ran a few hundred games, comparing the win/hit ratio of the  
> newly implemented method with my old one to make sure I got the same  
> result. When that checked out I made the modifications as described  
> by Michael. It seems rather straightforward, but after 200 games I  
> only get a win-rate of ~55% with 2,000 playouts instead of the 63% he  
> has. That's a considerable difference.
> 
> Possibly I introduced a little bug somewhere...  Or I need a larger  
> test-sample.
> 
> I do agree with Michael that this idea is more logical and simpler. I  
> had implemented a different way to check which side moved at which  
> location first. I believe it's more efficient but it doesn't lend  
> itself for Michael's method. However, your way of checking seems  
> rather costly as it's a loop of 1/4 N^2 iterations, where N is the  
> number of moves (which we know is 111 in the beginning). With  
> Michael's method this is reduced to 1/2N iterations.
> 
> My ref-bot on CGOS is still going. It seems to be always within a few  
> ELO points of your Jref and Cref bots. So I'm going to stop it as I  
> don't see much point in populating CGOS with identical bots. It has  
> played over 500 games, which I think is enough empirical evidence  
> that the implementation is 'good enough'.
> 
>       Mark
> 
> 
> On 28-okt-08, at 10:54, Don Dailey wrote:
> 
> > I have empirical evidence that mwRefbot level 4096 (the Michael  
> > Williams
> > enhanced reference bot at 4096 playouts) is stronger than the  
> > reference
> > bot at the same (and even higher levels.)
> >
> >
> > Rank Name              Elo    +    - games score oppo. draws
> >    1 mwRefbot-004096  2684   23   22  1529   78%  2140    0%
> >    2 refbot-008192    2670   21   21  1532   73%  2274    0%
> >    3 refbot-004096    2645   21   21  1528   71%  2251    0%
> >    4 refbot-002048    2555   21   21  1530   63%  2237    0%
> >    5 refbot-001024    2431   23   23  1529   54%  2178    0%
> >    6 refbot-000512    2253   27   28  1531   47%  2066    0%
> >    7 refbot-000256    2000   34   35  1529   42%  1932    0%
> >    8 refbot-000128    1646   42   42  1529   45%  1655    0%
> >    9 refbot-000064    1290   40   40  1529   50%  1321    0%
> >   10 refbot-000032     970   40   40  1531   52%  1041    0%
> >   11 refbot-000016     621   33   32  1529   55%   780    0%
> >   12 refbot-000008     370   25   25  1529   47%   649    0%
> >   13 refbot-000004     250   23   22  1529   43%   551    0%
> >   14 refbot-000002     145   22   22  1529   35%   500    0%
> >   15 refbot-000001       5   22   23  1528   22%   475    0%
> >   16 refbot-000000       0   22   23  1531   22%   484    0%
> >
> > - Don
> >
> >
> > _______________________________________________
> > computer-go mailing list
> > [email protected]
> > http://www.computer-go.org/mailman/listinfo/computer-go/
> 

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