Yes, the best combination for my program, Antigo, is to use (somewhat) more 
stochastic 

moves for the first 5-9 ply. 


I decided to look into this after noticing how surprisingly badly my heavy 
playouts 

did as part of AMAF without UCT/tree search. A more stochastic version of my 
heavy 

playouts was much stronger when using just AMAF, but weaker when I used UCT. 
Switching after the first 7 plys gave me the strongest policy for AMAF with no 
tree. 
It also turned out to be the strongest policy when using UCT, although the 
improvement was small.


- Dave Hillis


-----Original Message-----
From: Michael Williams <[EMAIL PROTECTED]>
To: computer-go <computer-go@computer-go.org>
Sent: Mon, 17 Nov 2008 12:01 am
Subject: Re: [computer-go] FW: computer-go] Monte carlo play?



It seems move selection in the playouts should be very random at first and more 
deterministic toward the end of the playout. Has anyone tried that??
?
Mark Boon wrote:?
> > On 17-nov-08, at 02:42, George Dahl wrote:?
> >> So you say that: "...I'm observing that most of the increase in level?
>> comes from the selection during exploration and only in small part?
>> from the selection during simulation.", could you elaborate at all??
>> This is very interesting. That almost suggests it might be fruitful?
>> to use the patterns in the tree, but keep lighter playouts.?
> > That's exactly what it's suggesting. But as I said, I need to do some > 
> > more testing to make a hard case for that.?
> > Mark?
> > _______________________________________________?
> computer-go mailing list?
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> ?
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