Chinese rule variants are simpler to code than Japanese. This is because the game can be played to the bitter end without affecting the final score. So you
should probably start there. There were recently some discussions on this list about how to handle Japanese scoring.
Joshua Shriver wrote:
I'm writing my engine from scratch and have a curious question. When my
best friend an American 1dan lvl player (who has played in Japan)
taught me the game. I love it. :)
Though as I get more in depth, and programming wise, have no idea what
"rule set" to follow. Not sure what I was "taught" guessing Japanese
rules. But curious what the various "rule sets" and how do the
differ/compare especially from a programmer and player point of view.
Also, while I love computer-go.. is there a go-player mailing list?
-Josh
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