I would not want to discourage remote players - some systems are designed to
take advantage of large supercomputers which are not very portable.
However, remote players need to accept the trade-off. They get to avoid the
trouble of packing up and shipping a trailer full of computer gear to the other
side of the world. The downside is that network lag happens.
As others have mentioned, client-side timing can be gamed by the simple
expedient of pulling the plug to the modem; I can think of a few ways to
manipulate iptables which would have similar effects.
I hope that tournament organizers do their best to provide a decent connection.
Remote participants need to do likewise.
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