The server could also run traceroute before and during the game to get a fair idea of what is reasonable net lag for that particular client.
Couldn't traceroute also be used with server-side timekeeping? The server could credit the player for trusted hops in the traceroute. Probably only the last hop would be untrusted. _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
