On Tue, Feb 24, 2009 at 08:40, Daniel Burgos <[email protected]> wrote: > I worked on this some time ago. I did not use neural networks but patterns > with feedback. > > The problem with feedback is that it is difficult to know when it reaches > its final state. Usually you get oscillations and that state never happens. > > I tried to solve that using timeouts, but what I got were random players.
One way to handle this is to let the feedback loopbacks have a significant atenuation, so that the system will eventually settle to an equilibrium if the inputs don't change anymore. As with anything else, YMMV. regards, Vlad _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
