You might be interested by this article, for a very complete and tested
answer. Plus the idea of grouping, but a good part of the effect seems
to me to be giving a heuristic pre-value to moves, which might be done more
efficiently otherwise:

eprints.pascal-network.org/archive/00004571/01/8057.pdf

Jonas

On Mon, 30 Mar 2009, Matthew Woodcraft wrote:

How are transpositions normally handled in monte-carlo tree search?

I have been assuming that the natural thing would be to have a single
shared node for each board position, so that simulations which reach the
same position will use the same set of statistics (but when backing up
the result, to only update the nodes for the simulation actually
played).

But I see in some of the Mogo papers that some of the contributions to
the heuristic value of a node depend on the position of the previous
move.

So do MCTS programs not recognise transpositions at all? Or are the
heuristics from the time when the node was first created allowed to
stand, no matter what the simulation route is next time?

-M-
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