Don Dailey wrote:
> But odd move numbers always mean black to move.   That 
> becomes second nature very quickly and I personally 
> prefer the less verbose syntax.

Darren Cook wrote:
> I find the B/W very useful: when playing out a long list of moves it is
> very easy to lose track where I am. Most moves are equally likely for
> both sides.

You may have a look at the notation on the gameserver
http://www.littlegolem.net .

There no B and W are shown, but the moves themselves are
in black and white, on a grey background.

Example
http://www.littlegolem.net/jsp/game/game.jsp?gid=933716 

Ingo.
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