Cool idea.

Magnus Persson wrote:
Valkyria computes AMAF win rates for all moves including those that are pruned or illegal in the position. What I noticed is that in cases of critical semeais the AMAF values of moves that are for example illegal can get very high since they only get legal when you win the semeai and thus win the game

Therefore Valkyria takes the AMAF values of moves that cannot be played yet, and try to find approach moves that will enable playing them and replaces the AMAF values of the approach move with the AMAF value of the illegal move if it is higher.

This is a costly computation so it is only done if the position has been visited several times.

Without this AMAF-hack Valkyria sometimes has a problem finding F1. It also seems to take a longer time to find F1 in all cases where does find it.

I have not yet tested the effect on the playing strength from this.

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