As long as Don doesn't object, I'll give you SVN access to the CGOS project on sourceforge.net. It makes sense to keep everything together. Are you up for merging your project into the existing one?

Sent from my iPhone

On Jun 10, 2009, at 2:23 PM, Christian Nentwich <christ...@modeltwozero.com > wrote:

All,

I have released an alternative client for CGOS, written in Python. I had some features in there that are useful to me, and I thought maybe others could benefit from it.

Some key interesting features:
- GTP extensions that tell your engine who the opponent is, and what the result was (useful if you persist your own SGF)
 - Local SGF persistence
- Local "mirroring" to a GTP observer engine of all moves. This lets you watch games locally using GoGUI. Nice for the server, and nice graphics :-)
 - Usual failover using the CGOS servers move replay
- Separate logging. The console output has only high-level stuff (like what colour your engine is playing, and against who)

Head on over here: http://cgos-python.sourceforge.net/

I would be interested in hearing feedback, and ideas for further features. I'm thinking of adding mail notification for very long sessions. I run this on Windows 7 (64 bit) and XP (32 bit). If you run into issues on Linux (shouldn't.. but...), let me know. Contributors also welcome, of course.

Christian
p.s. Don: if you are reading this - this client obeys the TCL client's convention of not hammering the server on reconnects (uses 30 seconds + random number), and the rest of the protocol.
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