As long as Don doesn't object, I'll give you SVN access to the CGOS
project on sourceforge.net. It makes sense to keep everything
together. Are you up for merging your project into the existing one?
Sent from my iPhone
On Jun 10, 2009, at 2:23 PM, Christian Nentwich <christ...@modeltwozero.com
> wrote:
All,
I have released an alternative client for CGOS, written in Python. I
had some features in there that are useful to me, and I thought
maybe others could benefit from it.
Some key interesting features:
- GTP extensions that tell your engine who the opponent is, and
what the result was (useful if you persist your own SGF)
- Local SGF persistence
- Local "mirroring" to a GTP observer engine of all moves. This
lets you watch games locally using GoGUI. Nice for the server, and
nice graphics :-)
- Usual failover using the CGOS servers move replay
- Separate logging. The console output has only high-level stuff
(like what colour your engine is playing, and against who)
Head on over here: http://cgos-python.sourceforge.net/
I would be interested in hearing feedback, and ideas for further
features. I'm thinking of adding mail notification for very long
sessions. I run this on Windows 7 (64 bit) and XP (32 bit). If you
run into issues on Linux (shouldn't.. but...), let me know.
Contributors also welcome, of course.
Christian
p.s. Don: if you are reading this - this client obeys the TCL
client's convention of not hammering the server on reconnects (uses
30 seconds + random number), and the rest of the protocol.
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