Many Faces recognizes simple sekis in playouts.  It's pretty important to
play well, since a lot of corner situations end in seki (when played poorly
by the playouts).

> -----Original Message-----
> From: computer-go-boun...@computer-go.org [mailto:computer-go-
> boun...@computer-go.org] On Behalf Of Jason House
> Sent: Tuesday, June 30, 2009 10:25 AM
> To: computer-go
> Subject: Re: [computer-go] Complicated seki with Ko
> 
> Is it possible to explicitly use a monospace font? I can't read your
> board positions.
> 
> I haven't heard of any handling of seki in playouts except for Remi's
> CrazyStone. I don't think he's ever given specifics on how he did it.
> Maybe he'll respond to your e-mail?
> 
> Sent from my iPhone
> 
> On Jun 26, 2009, at 1:37 PM, "Brian Sheppard" <sheppar...@aol.com>
> wrote:
> 
> > Here is a position that exposed some bugs in Pebbles. Maybe it will
> > help
> > you.
> >
> >  1 2 3 4 5 6 7 8 9
> > A - O - O X - - X -
> > B - X O - O X - O O
> > C - O O - O - X O -
> > D X X X O O O O O O
> > E - O X X X O X O O
> > F - - O X O X X X X
> > G - - X X O O X X -
> > H - O X O - O O X X
> > J - O X O O - X - X
> > X to play.
> >
> > X is already doomed in this position. The bottom O group is in a seki
> > with the X group at right. O cannot play J6 self-atari. X cannot fill
> > in J8 and then play J6, and after X J6, O captures and X cannot
> > recapture.
> > So it will be dual life. Because the top of the board is O's, O have
> > more than half the board, even without komi.
> >
> > The playouts have to handle certain issues well in order to find that.
> > The first point is to filter out plays that make self-atari on large
> > groups. This will cause the rest of the board to fill up until only
> > the seki remains.
> >
> > The the playout will be in a position like the following:
> >
> >  1 2 3 4 5 6 7 8 9
> > A - O - O O - O O -
> > B O - O - O O - O O
> > C - O O - O - O O -
> > D X X X O O O O O O
> > E - X X X X O X O O
> > F X X - X O X X X X
> > G X - X X O O X X -
> > H X X X O - O O X X
> > J X - X O O - X - X
> > X to play.
> >
> > Pebbles does not detect superko in playouts, so this position will
> > loop
> > forever with J6/J8/J7/pass. In Pebbles, infinite games were scored as
> > draws. I changed that to give the win to O on the basis of its
> > preponderance
> > of material. (No doubt that will bite me at some point.)
> >
> > Even if we detect the superko repetition, it seems to me that we are
> > only
> > getting the right answer by accident. For instance, if X plays J6 then
> > after J8/J7 there is no move for X, so X has self-ataried himself.
> >
> > Another possibility if to see that X's J6 is atari and also self-
> > atari, so
> > X can look for the approach move. In this case X would play J8
> > instead of J6
> > which avoids the ko. Then the seki is obvious.
> >
> > How do other programs handle this case?
> >
> > _______________________________________________
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> > computer-go@computer-go.org
> > http://www.computer-go.org/mailman/listinfo/computer-go/
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