megasnippage of Don's post:

> Adding an additional order of magnitude more time to the search [ in Rybka]  
> is not
going to change the basic misconception if the evaluation just doesn't
understand the position. [ Don suggests that this applies even more so to Go ]

Amen! We've covered variants of this theme a few times. 

I believe that when the playout component knows as much about life-and-death, 
corner plays, nakade, running fights, semeai, and seki as a dan-level player, 
the power of the tree search will leverage that knowledge far better than at 
present.

 Terry McIntyre <[email protected]>


“We hang the petty thieves and appoint the great ones to public office.” -- 
Aesop


      
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