megasnippage of Don's post: > Adding an additional order of magnitude more time to the search [ in Rybka] > is not going to change the basic misconception if the evaluation just doesn't understand the position. [ Don suggests that this applies even more so to Go ]
Amen! We've covered variants of this theme a few times. I believe that when the playout component knows as much about life-and-death, corner plays, nakade, running fights, semeai, and seki as a dan-level player, the power of the tree search will leverage that knowledge far better than at present. Terry McIntyre <[email protected]> “We hang the petty thieves and appoint the great ones to public office.” -- Aesop
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