My mercy threshold is 27 stones, and this position is not a problem.  It
gets the same win rate (10.6%) with or without mercy.  The mercy rule makes
about 1.25% faster.

David

> -----Original Message-----
> From: [email protected] [mailto:computer-go-
> [email protected]] On Behalf Of Brian Sheppard
> Sent: Tuesday, August 18, 2009 1:25 PM
> To: [email protected]
> Subject: [computer-go] Mercy rule position
> 
>   1 2 3 4 5 6 7 8 9
> A - X - O - - O - -
> B - - O - O O - O O
> C O O O X O - O O X
> D X X O O O - O X X
> E - X X O X O O X -
> F X - X X X X X X -
> G X X O O O O O X X
> H X O O X X O O O X
> J - O - X X - O O O
> O to play and win :-)
> 
> The "play and win" is a joke, of course. O has a big, dead,
> one-eye group at bottom.
> 
> But Pebbles simulations was winning this position at over
> 84% for O, no matter how long it searched.
> 
> When I investigated, it turns out to be because of the "mercy
> rule." I had set the threshold at 25% of the board, or 20
> stones difference between the sides. Here is a position:
> 
>   1 2 3 4 5 6 7 8 9
> A O - O O O - O - O
> B O O O O O O - O O
> C O O O - O - O O X
> D X X O O O X O X X
> E - X X O X O O X X
> F X - X X X X X X -
> G X X O O O O O X X
> H X O O O O O O O X
> J O O - X - O O O O
> O "wins" by mercy rule, 45 stones to 24
> 
> I can move the threshold, of course, and that "fixes" the
> problem. But I am wondering if there is a more reliable approach.
> 
> What do you do in your program?
> 
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