Stefan Kaitschick wrote:
>There would be 2 levels of criticality:
>1. How important is the string for winning the game?
>2. How important are points in the vicinity for attacking/defending this 
>string?
> (possibly with ordering information)

Few months ago I tested it without success.
String criticality seems a nice idea, but how should it be implemented?
Just giving high priority to the liberties does not work, because that
cannot be distinguished from the simple dame-filling.
Can you suggest a concrete formula?

--
Yamato
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