I created the joseki database for the DOS program when typical computers had 1 MByte of memory. It's stored in a highly compressed format using 10 bits per node in the DAG (each node has x and y coordinate and an indication of the type of joseki: good/bad/trick/followup, and an indication if it makes the position symmetric). The code to decompress it is rather complex and I wrote it 20 years ago, so converting to patterns would take quite a bit of effort. I think spending that time on making playouts smarter would help program strength more.
I converted the fuseki database from a tree to a big hash table of patterns for version 12, and it took way more effort than I expected when I started. From: computer-go-boun...@computer-go.org [mailto:computer-go-boun...@computer-go.org] On Behalf Of Brian Sheppard Sent: Thursday, September 17, 2009 10:36 AM To: computer-go@computer-go.org Subject: [computer-go] Conflicting RAVE formulae >Many Faces has a joseki database with about 64000 corner positions. It's >stored as a DAG, not a set of patterns, so it can't find transpositions. Just curious: why don't you convert the DAG into patterns at program initialization?
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