Stefan Kaitschick wrote:
>Here's a suggestion to extend RAVE to better handle it:
>There are 20 points within keima distance of any point not close to the 
>edge.(5*5 without the corners)
>When RAVE values are backed up, they are put into the category defined by 
>the previous opponents move.
>(21 categories, 20 + other. All added up yield the normal RAVE value)
>This amounts to accumulating a killer heuristic for local points.
>It can used in 2 ways:
>1. prefer the best local response
>2. if there is a good local response for the opponent, penalize a candidate 
>move

I don't understand what it is useful for. I think that the near points
from the previous move are already preferred by proximity heuristics.
Could you give us an example?

--
Yamato
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