This is caused by the fact that both CzechBot and Fuego (probably) were
stuck up in reading, probably either getting dead-locked or stuck in
some infinite loop; so in fact the outstanding command was genmove, and
neither of these ever chose which move to play. CzechBot wasn't even
printing out any progress lines.

I think the problem here is that when kgsGtp reconnects, it does not
restart the engine; I think doing that would help a lot in these
situations, since a stuck engine would be restarted by the reconnect.
Right now, after reconnecting, kgsGtp was still waiting for the original
genmove command from "old" connection to finish.

Yes, FuegoEx had crashed as well in that game, due to a bug I recently introduced.

I think it is OK to lose the one game where it crashes, but it should be able to restart for new games at least.

        Martin
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