On Mon, Nov 23, 2009 at 11:07 AM, Robert Jasiek <[email protected]> wrote:
> Don Dailey wrote: > > I think it's simpler because I am a weak > >> player and I think more in terms of total points rather than winning >> games >> > > Many weak players have told me (and for me when I was a beginner it was the > same) that they do not count territories at all...! Simpler than what you > are suggesting:) > I'm not claiming that weak players count up the board, I am saying the opposite. Weak players don't care about what they have already won or lost, they are just trying to grab up what they can with little concern about what they actually NEED. There is a huge difference in what you think I said and what I was trying to communicate. > > it seems obvious to me that [very rough positional counting] is an >> > > easier way to think about the game. > > The actual step of counting may be easier but every strategic consequence > becomes harder because all decision making has to take into account an error > range, i.e., per decision many more follow-up decisions remain valid and > thus still have to be considered. > Are you on my side now? I think I am saying what you just said. Really good players are constantly estimating their chances and doing this harder calculation (if I am understanding your correctly) while weaker players are pretty much not concerned with anything but trying to win points, regardless of any assessment of the winning chances. In other words strong players are more likely to secure the win or take the risk when it's needed to win, while weaker players are just trying to pick off points. > > -- > robert jasiek > > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ >
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