Alain Baeckeroot wrote:
> If i understand what D.Hillis said, it can put in light some hidden
> aspects of the bots, and should be more spectacular than the
> wise-sure-win style of MC *Go* bots.

> And i guess it does not require lot of change in the code, "only"
> points instead of win/loss in the evaluation function should do the
> trick.

In principle it's not difficult to change from tracking win/loss counts
to tracking average score + number of games.

But I think it's quite common to express 'knowledge' by using rules like
"if such-and-such a pattern matches, add 10 RAVE wins to the node"; it's
not so obvious how to modify these rules for a "Hahn" engine.

(I suppose working out a good approach to this might suggest ideas which
could be used in standard engines: for example, it might turn out that
rules like the one above are weighting the knowledge too low/high in
positions where the engine is already doing well/badly.)

-M-
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