Alain Baeckeroot wrote: > If i understand what D.Hillis said, it can put in light some hidden > aspects of the bots, and should be more spectacular than the > wise-sure-win style of MC *Go* bots.
> And i guess it does not require lot of change in the code, "only" > points instead of win/loss in the evaluation function should do the > trick. In principle it's not difficult to change from tracking win/loss counts to tracking average score + number of games. But I think it's quite common to express 'knowledge' by using rules like "if such-and-such a pattern matches, add 10 RAVE wins to the node"; it's not so obvious how to modify these rules for a "Hahn" engine. (I suppose working out a good approach to this might suggest ideas which could be used in standard engines: for example, it might turn out that rules like the one above are weighting the knowledge too low/high in positions where the engine is already doing well/badly.) -M- _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
