Is it possible to just use a hash table (no tree) and just update the hash entry's node? Advantages/disadvantages of this approach?
On Sun, Dec 13, 2009 at 10:30 AM, Corey Harris <charri...@gmail.com> wrote: > Was looking for a basic UCT data structure. I guess a tree structure is > created in memory. How is this managed, because memory can be exausted > pretty fast. > > >>• record results for all visited > nodes_______________________________________________ > > Where do you record the results? > > I appologize for the simple questions, I'm new at this. > > On Sun, Dec 13, 2009 at 9:48 AM, Jason House < > jason.james.ho...@gmail.com> wrote: > >> On Dec 13, 2009, at 9:38 AM, Corey Harris <charri...@gmail.com> wrote: >> >> I know this is a simple issue but I'm not sure of the solution. I am >>> currently in the very early stages of writing a go engine. I have the board >>> state and simple opening library implemented (no play logic yet). I'm would >>> like to output debugging/developnent output statements to the gogui shell >>> window. If the engine sends printf("some output\n"); gogui says "Sent a >>> malformed response". If it fprintf(stderr, "some output\n"); nothing is >>> displayed. >>> >>> How can you print messages to the shell without disrupting the message >>> protocol? >>> >> >> Writing to stderr works fine for me, but gogui does not show shell output >> immediately. It waits until some point in overall execution before showing >> anything in the shell output. >> >> >> >> >>> Also, is there a site that describes the workings of a UCT bot in detail >>> similiar to some chess programming tutorial sites? >>> >> >> Not that I'm aware of, but senseis.xmp.net might be a good place to >> start. Basic UCT is simple: >> • always start at tree root >> • pick the child with the highest metric (upper confidence bound on win >> rate) >> • repeat last step until you reach a leaf >> • if simulations of the leaf > N, expand leaf and pick child with highest >> metric >> • play random game >> • record results for all visited >> nodes_______________________________________________ >> computer-go mailing list >> computer-go@computer-go.org >> http://www.computer-go.org/mailman/listinfo/computer-go/ >> > >
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