They also all lose games on endgame same manner. Having won a game by 30 pts they start giving away those points for - sometimes - imaginary safety, allowing other player to come within striking distance. Some sort dynamic komi would be nice in endgame, but would probably not work.
In Handicaps I think pachi has dynamic komi. Petri 2009/12/20 Stefan Kaitschick <[email protected]> > Looking at the games on kgs, both ManyFaces and Zen are pretty decent at > giving handicap, but still fairly weak at taking handicap. > I think the problem remains, that they allow the opponent to close the gap > too easily. Once the game is close they get much stronger, > but by then they are in a real danger of losing. I feel the problem is > still with the scoring function. Watching them give away points with > both hands, I have advocated a dynamic negative komi, thereby almost > starting a flamewar on this list. So as not to start it again, let me state > here that I now think that it's a remedy of dubious value, making the bots > play more "positive" moves that look better, but might hurt the bots chances > of winning by going head to head with a stronger opponent. > Here's my new suggestion: how about trying to map the score to the chances > of winning? > In the later endgame, a putative 0.5 point win might be something like 90%, > a putative 1.5 point win 95%. > Early in the game that would be maybe 51% and 53%. > I'm not sure of what the most useful numbers would be ofcourse, or how > quickly they would change, or if there should be other factors than the move > number. > > Stefan > > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ >
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